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Happy Dungeons

News

September 7th, 2017 Version Update Information

New Update Data coming Friday, September 7th at 7:00 am (UTC)
Your game must be up-to-date to play Happy Dungeons.
If you are in-game when the Update Data hits, please return to the Title Screen and reenter the game to download the latest data.


Added

Added the Cleric Skill Bless Weapon.
Increases an ally’s attack power for a limited period of time. This skill is obtained through level-up.
Added the Cleric Skill Magical Rifle.
Obtained by equipping an Item with a specific buff and completing a Quest.

Improvement / Adjustment / Change

Reduced the amount of time the client-player has to wait before a multiplayer game is cancelled while waiting for the Host player in the lobby.
Shortened the amount of time before player rank based matchmaking conditions are relaxed while waiting for a match in Quick Match.
Continuous Login Bonus has been changed to Daily Login Bonus. Now, even if a player misses a day, they won’t lose progress toward login bonus rewards.
As a result of the change in how login bonuses are handled, the content of those bonuses has also been changed partially.
The Treasure House can now be used up to 50 times at once.
The number of materials that can be selected at once in Item or Minion enhancement has been increased to 50.
The number of Items and Minions that can be selected at once when selling has been increased to 50.
Rewards can now be collected all at once from the Order Screen.
An icon is displayed on the Menu when an Order is completed.
Changed the display frequency of the Order completion notification.
Made adjustments to what skills are learned at what level for all classes. These changes can be viewed on the Set Skill page.
Guard Power is now referenced in the damage calculation of the following actions and Skills.
  • Uppercut
  • Bash
  • Shield Charge
  • Surprise Slam
Made adjustments to the Warrior Skill “Roar.”
  • Added a temporary attack power boost effect.
  • Adjusted cooldown and AP cost.
Made adjustments to the Cleric Skill “Heal.”
  • The amount of HP healed now takes into account the caster’s magic power.
  • Shortened casting time.
  • Adjusted cooldown and AP cost.
Made adjustments to the Cleric Skill “Heal.”
  • Aggro decreases more slowly over time, making it more difficult to get out of aggro.
  • Healing skills and using tools now draws aggro.
Adjusted the potency and cooldown of the following healing Tools.
  • Healing Potion
  • Super Healing Potion
  • Healing Spray
  • Super Healing Spray
  • Hyper Healing Spray
Added the effect “reduce this skill’s cooldown time” to buffs which are used to obtain certain skills.
*The below buffs are exempt from this change.

  • Fenrir’s Fang
  • Seismic Fall
  • Starlight Blaster
Increased damage reduction while guarding.
Adjusted the parameters and set buffs of normal and Rare drops.
Adjusted the layout of Dungeon for the Story Quest “Treasure Trove.”
Adjusted the layout of Dungeon for the Story Quest “Dense Fog.”
The current floor number is now displayed on loading screens in the Infinite Dungeon.
Changed how Epic or rarer items are presented when obtained in Happy Cards.
Order of occurrence for Story Quests changed partially.
Changed the Menu Screen background.

Bug Fixed

Fixed issue where the Unicorn Sword would display incorrect design or colors.
Fixed issue where acquired skills are not displayed results screen when returning from the Infinite Dungeon.
Fixed issue where the experience received bar on the results screen would continue going past the amount of experience gained.
Fixed issue where players would fall through the floor on certain spots in the Infinite Dungeon.
Fixed an issue where the smash effect of the Mage skill “Breeze” would disappear if you traveled too far away from it.
Fixed issue where hair would still appear when equipping the following items.
  • Pirate King’s Hat
  • Yamato Trooper Helm
  • Boar Helm
  • Glory Helm
  • Joke Hat
Fixed issue where hair would not appear when equipping the following item.
  • Underground Doc Hat