- Xbox One
September 7th, 2017 Version Update Information
New Update Data coming Friday, September 7th at 7:00 am (UTC)
Your game must be up-to-date to play Happy Dungeons.
If you are in-game when the Update Data hits, please return to the Title Screen and reenter the game to download the latest data.
Added
- Added the Cleric Skill Bless Weapon.
- Increases an ally’s attack power for a limited period of time. This skill is obtained through level-up.
- Added the Cleric Skill Magical Rifle.
- Obtained by equipping an Item with a specific buff and completing a Quest.
Improvement / Adjustment / Change
- Reduced the amount of time the client-player has to wait before a multiplayer game is cancelled while waiting for the Host player in the lobby.
- Shortened the amount of time before player rank based matchmaking conditions are relaxed while waiting for a match in Quick Match.
- Continuous Login Bonus has been changed to Daily Login Bonus. Now, even if a player misses a day, they won’t lose progress toward login bonus rewards.
- As a result of the change in how login bonuses are handled, the content of those bonuses has also been changed partially.
- The Treasure House can now be used up to 50 times at once.
- The number of materials that can be selected at once in Item or Minion enhancement has been increased to 50.
- The number of Items and Minions that can be selected at once when selling has been increased to 50.
- Rewards can now be collected all at once from the Order Screen.
- An icon is displayed on the Menu when an Order is completed.
- Changed the display frequency of the Order completion notification.
- Made adjustments to what skills are learned at what level for all classes. These changes can be viewed on the Set Skill page.
- Guard Power is now referenced in the damage calculation of the following actions and Skills.
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- Uppercut
- Bash
- Shield Charge
- Surprise Slam
- Made adjustments to the Warrior Skill “Roar.”
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- Added a temporary attack power boost effect.
- Adjusted cooldown and AP cost.
- Made adjustments to the Cleric Skill “Heal.”
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- The amount of HP healed now takes into account the caster’s magic power.
- Shortened casting time.
- Adjusted cooldown and AP cost.
- Made adjustments to the Cleric Skill “Heal.”
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- Aggro decreases more slowly over time, making it more difficult to get out of aggro.
- Healing skills and using tools now draws aggro.
- Adjusted the potency and cooldown of the following healing Tools.
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- Healing Potion
- Super Healing Potion
- Healing Spray
- Super Healing Spray
- Hyper Healing Spray
- Added the effect “reduce this skill’s cooldown time” to buffs which are used to obtain certain skills.
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*The below buffs are exempt from this change.
- Fenrir’s Fang
- Seismic Fall
- Starlight Blaster
- Increased damage reduction while guarding.
- Adjusted the parameters and set buffs of normal and Rare drops.
- Adjusted the layout of Dungeon for the Story Quest “Treasure Trove.”
- Adjusted the layout of Dungeon for the Story Quest “Dense Fog.”
- The current floor number is now displayed on loading screens in the Infinite Dungeon.
- Changed how Epic or rarer items are presented when obtained in Happy Cards.
- Order of occurrence for Story Quests changed partially.
- Changed the Menu Screen background.
Bug Fixed
- Fixed issue where the Unicorn Sword would display incorrect design or colors.
- Fixed issue where acquired skills are not displayed results screen when returning from the Infinite Dungeon.
- Fixed issue where the experience received bar on the results screen would continue going past the amount of experience gained.
- Fixed issue where players would fall through the floor on certain spots in the Infinite Dungeon.
- Fixed an issue where the smash effect of the Mage skill “Breeze” would disappear if you traveled too far away from it.
- Fixed issue where hair would still appear when equipping the following items.
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- Pirate King’s Hat
- Yamato Trooper Helm
- Boar Helm
- Glory Helm
- Joke Hat
- Fixed issue where hair would not appear when equipping the following item.
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- Underground Doc Hat