This is the Happy Dungeons Management Team.

Knights! Thank you for playing Happy Dungeons this past year!

It’s been a big year for Happy Dungeons, between the PlayStation®4 release, the Infinite Adventure major update and more, we’ve had tons of new knights tearing through our Dungeons!
Both the Management Team and the Development Team have been incredibly moved by the voices of the many knights who have found their way into our Happy Dungeons.
From the bottom of our hearts, thank you to our wonderful players and Happy New Year!

Let’s make this year a Happy one!

Hello knights! It’s Kuwahara from the Management Team!

This time around, I’m here to talk about the October Survey results!
Before we begin, I want to thank all of you for the fantastic turnout! Since we received over 1,000 replies, we’ll be sending all players the top reward as promised!
Oh yea, and that top reward? We cleared the goal for that in just a single day. Holy cow!

In order to show how we intend to use the various answers provided by our faithful knights, this article will go over the various answers and the Management Team’s response to them.

The theme for our latest survey was Items in Happy Dungeons and various things about them. As for the results? Read on to learn more:


1 : What do you want most from the next weapon?

  • 1 Buffs that teach skills  34%
  • 2 Weapons that are cool or cute 26%
  • 3 High attack power     20%
  • 3 Weapons with set buffs attached    20%

Weapons that teach skills are pretty popular! I have to admit, I think they’re pretty cool too.
We’ll do our best to include more Items like this. I also want to increase the number of Items that can only be found in the Dungeons, so we’ll see about doing that as well.

One of the other big takeaways is that players put a lot of importance on an Item’s looks.
I guess we’ll just have to make even more cool-looking Items! I’m all fired up!


2 : What do you want most from the next defensive Equipment Items?

  • 1 Equipment that boosts the amount of experience points or Happy Stars you earn 38%
  • 2 Cool, cute or otherwise fashionable appearance 33%
  • 3 Equipment that comes with set buffs attached    18%
  • 4 High defense power   11%

Here, we can see a desire for more Happy Stars and more experience points. The Development Team has taken note of this and is reevaluating the current amount of experience points and Happy Stars provided to players.
Plus, while doing the above, we won’t take shortcuts with design. Expect even more awesome armors that make you say “nice!” when you see them.


3 : Please select what style of appearance you most want in Equipment Items.

  • 1 Fantasy      29%
  • 2 Japanese          18%
  • 3 Horror/scary/creepy      14%
  • 4 Sci-fi          12%
  • 5 Military       10%
  • 5 Animal-like 9%
  • 7 Modern           8%

Looks like fantasy style came out on top! Considering Happy Dungeons was created with fantasy in mind, it’s not really a surprise that that’s what players want more of.
That said, we’ll be sure to continue providing a variety of Equipment Items to ensure that ours is a world that all players can enjoy.


4 : I want this kind of Equipment Item right now!

Here we had players choose whatever Equipment Items they want most from the current pool of Items. The results varied wildly, but if we organize it by class, it looks something like this:
Warrior :

  • 1 Green Brother(Helm)
  • 2 Galactic Rift(Weapon)
  • 3 Photon Saber(Weapon)
  • 4 Lion’s Justice(Weapon)
  • 5 Heavy Dragon Armor(Armor)

Cleric :

  • 1 Cyclotron Engine(Weapon)
  • 2 Necro-Lantern (Weapon)
  • 3 Electro Ohnusa Wand(Weapon)
  • 4 Galactic Slammer Hammer(Weapon)
  • 5 Phoenix Crusher(Weapon)

Mage :

  • 1 Queen of the Soirée(Armor)
  • 2 Alchemist’s Cap(Helm)
  • 3 Divine Planet Buster(Weapon)
  • 4 Queen of the Night(Weapon)
  • 5 Holy Regalia(Weapon)

Accessory :

  • 1 Psychic Drone
  • 2 Whirlwind Scarf
  • 3 Vampiric Servant
  • 4 Vampire’s Cradle
  • 5 High Octane Tank

Unsurprisingly, Legendary Equipment Items with buffs that provide skills are popular!

These results are part of what led to the creation and release of the Happy Cards – Class Legends Pack which went on sale October 27th.
To learn more, head here.

In addition to the Happy Cards-exclusive Items, other popular pieces of Equipment such as the Green Brother, Alchemist’s Cap and Whirlwind Scarf can be found by defeating enemies.
We’re considering adding enemies who drop these Items to the next Event Quest, and perhaps even making them a bit easier to defeat!

That’s all for now!
In Part 2, I’ll talk about the next free-answer question, In the future, I want this kind of Equipment Item!

Greetings! This is House, the Lead Developer on Happy Dungeons.

This article is a continuation of one released last week where I’ll go over the results of the A Hare Raising Tail of Revenge! Event Quest survey.
The Event Quest A Hare Raising Tail of Revenge! was held from April 21st to the 30th, and many players filled out the survey for the Event.

Are there any dungeons that you would like us to add to?

The Development Team anticipated multiple requests for more Story Quest content in the survey. Thanks to fans who have messaged us through support, we know that everyone is looking forward to Season 2 and the end of Chapter 10.

Happy Dungeon’s Story Quests feature a unique story and level design. In order to ensure that we maintain that, Story Quests take more time than Events or Infinite Dungeon floors.

While we more or less have the story figured out, we’re still working out the kinks in the level and quest design.
With that said, please wait a little longer for the exciting and maybe a little serious Season 2.



In addition to additional story content, there were also many requests for more Minions. Looking back, it seems that we haven’t added a new Minion since 2016!

We’re currently working on adding new content to the Infinite Dungeon, Event Quests and new Story Quests, but adding new rare Minions is extremely difficult. That’s the main reason for the lack of new Minions. (Long time players likely remember Luna Mudo. His unlimited shot essentially broke the game.)

Currently, 6 Zones of the Infinite Dungeon and we now have data that shows us how high-level players behave in difficult Dungeons. It’s time for us to break away from past failures and move toward the dawn of a new Minion(s).


Experience Points

We’ve received many comments from players both in the survey and through our support line stating that the amount of experience points earned in game is too low, and levelling up takes too long.

We realized from the beginning that once Story mode is completed, levelling up becomes more difficult. To counter this, recent Event Quests and Infinite Dungeon campaigns have given bonus experience to help players level faster.

Playing in a party and buying Happy Jewels to raise Premium Membership Grade are another great way to increase experience earned.

That said, the Development Team is aware of the fact that there is a large wall that appears around level 30 and makes it hard to earn experience, especially in solo play. We are working on methods to improve this area in the future.


Class Balance

Happy Dungeons has 3 classes: Warrior, Cleric and Mage. At the moment, however, the balance between the 3 classes is a big problem. To put it simply, Warrior Skills are too strong and trivialize the game and Clerics are so hard to use that many feel they aren’t worth using at all. This leaves players who want to use Mages or Clerics feeling as though they must use the Warrior class, which is of course undesirable for a game.

Currently, the development team is working on adjusting Skills and tools that each class has access to with the goal of allowing players to enjoy any class. Please wait for further details.

That concludes my thoughts on the survey feedback.

There were a few comments and survey results that I didn’t have time to go over here, but please know that the Development Team is taking all suggestions to heart and using them to make Happy Dungeons a better game.
If you have any thoughts, concerns or opinions, please feel free to contact us on our main site or on one of our social networking services.

Thank you for your time, and good-bye for now!

This is the Happy Dungeons Development Team Leader House.

I would like to share the development team’s thoughts on the recently held survey.

The Event Quest A Hare Raising Tail of Revenge! was held from April 21st to the 30th, and many players filled out the survey for the Event. Due to the large volume of responses, we’ll be separating this feedback report into two parts.

A Hare Raising Tail of Revenge!

The Event Quest A Hare Raising Tail of Revenge! was our first attempt at a Raid where players from all over the globe worked together through our main website. Those of us in the Development Team set an extremely high goal of 360,000 bosses slain and yet our players blew away our expectations and surpassed the goal with several days left until the end of the event.

However, there is also plenty of room for us to improve. Players from all over have sent us their thoughts and opinions on that as well, which I’ll discuss in more detail below.

1.Spending Treasure Keys takes too much time!

For those who are unfamiliar, Treasure Keys are a special item that drops during events. Collecting a lot of them allows you to trade for Tools and materials for Item Level-Up.

Treasure Keys were balanced around low-level players with the intention of providing much needed Tools and Item Boost materials. The unfortunate side effect was that high-level players who can collect a lot of keys in a short period of time were required to spend a lot of time and effort to trade-in their keys.

The development Team sees two difficulties here. One, it’s difficult to find a drop rate for Treasure Keys that satisfies the majority of players equally. Two, the amount of time it takes to spend Treasure Keys at the Treasure House is simply too long.

We recognize that the Treasure Key mechanic in and of itself is good, but that its presentation until now has been flawed. We’re currently reviewing it and thinking of ways to improve it in the future.


2.Send us our rewards sooner!

Despite the Event ending on April 30th, rewards were distributed with the following minor update on May 10th. We did this in order to provide ourselves ample time to ensure that the items were delivered without a hitch. That said, we realize that we failed to consider the fact that players would want their items as soon as possible.

Additionally, the delivery date for rewards was announced after the Event had concluded, leading to disappointment among players. We plan on handling Event rewards more smoothly in the future.


3.Doing the same thing over and over is boring / tiring.

This Event featured 2 areas before the boss (3 for the first time). As the Event Quest put a greater focus on defeating a lot of Rabbit Bowies over exploration, the area variation was very low. This on top of the wide-open rooms lead to a feeling of repetitiveness.

There are many factors that can lead to this, including enemy durability, character movement speed, variations within the Event itself, etc. We will work toward improving the game, but there is no simple solution.

Starting in May, we introduced new Weekend Duel Events where players battle a specific boss. As we often receive requests for boss only Dungeons, this is a perfect way for players looking for a quick boss fight to enjoy themselves.


The next Event Quest

The Development Team intends to hold at least one Event Quest per month, with each Event providing a fun experience.

However, satisfying both casual players and high-level players may take some time.
We may not be able to make dramatic changes right away, but we will strive to make each Event better than the last.

That’s all for Part 1.

It’s been a while!
It’s me, “K” from the Happy Dungeons Development Team.

Last week, Happy Dungeons was in Kyoto City, Japan for the A 5th of BitSummit indie festival!
BitSummit is an annual event where indie game developers can show their creations to players from all over!


Now that that’s out of the way, let’s move on to the event report!

On the first day, we had no time to enjoy the sights of beautiful former capital. Instead, we spent the morning setting up our booth in eager anticipation of the day…

…speaking of the booth, check it out here!



Next, here’s our one-of-a-kind Dinkies figure, produced in Toylogic’s secret underground laboratory!

Oh, and let’s not forget the exclusive badge and card we handed out to everyone who came out and played!



With that, our preparations were complete!

Meanwhile, at the entrance…

…a massive line! It looked like a storm was coming!


Finally open.

Every booth in attendance was soon swamped with a wave of attendees!

That includes us, as well.







A Happy young man, too!

Father and son!



It was a constant stream of people!
In fact, the staff didn’t even have time to take a break (lol)


The exclusive badges we were giving out to attendees who came to play ran out a whole two hours before the event ended for the day!
Argh! If only we’d brought more!! To everyone who didn’t get one, I’m so very sorry!!


That said, the best part of this event were all of the responses we received from the people who came out to play!
It warmed all of our hearts to hear people say our game is fun, or that they want to play it more.
It was all thanks to BitSummit that we got to hear player reactions directly!

Entering day two, our team was feeling so great thanks to the incredible kindness of everyone who came and played our game on the first day, that the producer fainted! But don’t worry, we always keep an extra few Soma around for just such an occasion.

Thank you, from the bottoms of our hearts, to everyone who came out and played!

That’s all for the event report.


This event has further strengthened our resolve to continue improving Happy Dungeons and making it the best game it can be!

To all of you, we hope to see you in Happy Dungeons again soon! Till next time!

Welcome, welcome!

My name’s Egg and I’m here to teach you how to crack a few heads.

Listen up, and think hard. What’s twice as powerful as a knight?

That’s right! 2 knights! And 4 knights are twice as strong as even that!



So, in the spirit of camaraderie and violence, we’re gonna talk about Multiplayer!

I’m sure many of you reading this have played Multiplayer before, but for those who haven’t, in Happy Dungeons, you can team-up with up to 3 other players and tackle each dungeon that way! Just head to “Search for Games Online” or “Create Game” to get paired up with 1-3 other players from around the world!

Finally, for those of you with friends, annoying younger siblings, or worse, annoying older siblings, just have them grab a controller, log in to their Xbox Live account and you can start playing together in split-screen mode!


Multiplayer benefits!

Now that you know just how easy it is to jump into a multiplayer session, let’s talk about the benefits. For some of you, I’m sure the company of fellow knights with whom you can celebrate your victories and lament your losses sounds absolutely icky. If that’s the case, let me give you a few more reasons to put aside your reclusive ways and take up arms with like-minded soldiers.

When fighting as part of a squad, the number of enemies that appear will increase proportionate to your party-size. However, this means not only will you get more experience than normal, you’ll also get bonus experience on top of that! If you’re chasing that ever-elusive level 50, then team up with a few other knights-in-training and watch the experience pour in!

Experience isn’t the only thing flowing like water, either. When you’re in a party, everyone shares their Rage! This makes it as easy as can be to get your Rage count up and maintain it!


Just invite a Cleric!

Are you good at whacking things with your sword but not so good at not getting whacked back? Do you like shooting fireballs from a distance but are not so keen on fleeing danger? Then multiplayer mode has a solution for you! Just invite a Cleric!

Clerics may struggle when taking on a dungeon alone, but in a party Clerics are indispensable! There’s no better way to save on healing potions and revives than by dragging a Cleric into a dungeon with you!

Speaking of revives, if your party kicks the bucket in the middle of dungeon, it only requires one of you to spend Happy Jewels for everyone to be revived! Pretty cost-effective, eh?

Alright, that’s all I’ve got for Multiplayer. Read it a few times and you’ll be cracking eggs and enemies in no time.

‘Till next time,


Development Team Assistant Knobby here!
Do you know what you do before you leave the house? That’s right, turn the knob!

Was my last talk on Leader Abilities helpful?
Well this time we’re gonna talk about Minion Passive Abilities!!

Minion Passive Abilities

The Minions that you add to your party using the Organize Party tab in the Minion Lab have something other than just Leader Abilities: they also have Passive Abilities!
Passive Abilities have an effect on your character’s parameters, can increase your damage output and can give you advantages against enemies of specific types.

I bet you want an example now, don’t’cha? Well then take a look at the Passive Ability “Strong Ties.” This ability powers up your character’s Attack Power, meaning it’s perfect for all of you mighty Warriors out there.

What, another example? Fine, fine, here ya go: the Passive Ability “Magical Bond” gives you a nice little boost to your Magic Attack.

Something else to keep in mind, if you can get a few Minions with “Strong Ties,” your Attack Power will go up even more!


Passive Abilities are also pretty random

Passive Abilities are also pretty random I should add. Two of the same Minion can have completely different Passive Abilities!

The Passive Abilities I’ve talked about here aren’t the only abilities Minions can use to help you in battle.
So, go and take another look at your Minions and see if your opinion on any of’em changed!

As your level increases, so does the number of Minions you can take along with ya. Talk about a big power-up!

That feeling you get as you smack baddies for more and more and more damage is just the best, isn’t it?!
(The Happy Dungeons Development Team believes that all living beings deserve to be treated kindly).
Argh, now I want my own Minions!! They’re just so dag-nab cute!!

Well, that’s about it for today. Keep your eyes peeled for your best pal Knobby (that’s me) with more recommended skills and abilities.

Oh, and if you have any questions then feel free to send’em right here so Sir Pidgeand can take a look!

Catch’ya later!


Nice ta meet’cha, the name’s Knobby! I’m an assistant to the Development Team here.
My motto is “the big wide world is waiting for you, and all you have to do to get there is turn yer door knob!”

This time around, I’m gonna talk about the Mascots of Happy Dungeons, the ever-lovable and infinitely crunchable Minions!
What’s that? “I don’t need no stinkin’ help, I can handle everything all by myself!” you say? Well, if you wanna kick even more baddie-behind, then let me tell you how to beat the crud out of anyone you meet!
(*Please note, the Happy Dungeons Development Team does not condone physical violence).


Leader Abilities

Check it out. See, Minions have these set skills called Leader Abilities.

If you wanna use a particular Leader Ability, make sure the Minion with that Leader Ability is set to the first slot in Organize Party in the Minion Lab.


Alright, let’s look at an example before we move on. The Minions “Jan” and “Peel Skinner” have this cool little Leader Ability called “Meat Chef.”
Now, let’s say you put Jan or Peel Skinner in your party’s first slot, and you take damage from an enemy.

If you’re lucky, your Meat Chef Minion will make you a nice hotdog and drop it on the ground for you to enjoy and heal yourself with.


Let’s get The Minion!

Peel Skinner & Jan

Just now, did I hear you say “hmph. I guess I could use a useful little Minion like that”?
Well you’re in luck! Jan can be found in the Story Dungeon Chapter 6: A New Enemy quest, “The Goblin Leader,” and Peel Skinner will sometimes join you after completing the Story Dungeon Chapter 4: Strange Friends quest, “Medicine.”

Also, keep in mind that you can even get these Minions when doing the missions on Human difficulty!

Not every Minion has the same Leader Ability, either.
Whenever you get a new Minion, check their abilities, and pick the ones that suit your tastes to create your very own Minion Party!
Catch’ya later!

From all of us on the development team, We would like to thank the brave knights exploring Happy Dungeons.

The December update is drawing near、bringing Happy Dungeons one step closer to our ultimate vision.
Below are the latest additions to Happy Dungeons.

Infinite Dungeon

Our new central game mode, Infinite Dungeon, will provide you and your pals-in-arms with a procedurally generated dungeon that never fails to surprise, no matter how many times you pay it a visit!


Also, if you’re feeling a bit outmatched, feel free to use our latest feature, the Magic Elevator.
Rather than selecting the difficulty at the beginning, the dungeon will grow more challenging as you dive deeper into its depths.
Of course, the harder the challenge, the riper the rewards, and Infinite Dungeon proves no different as rarer items and buffs can be found the deeper you go.

Now, only the opening few levels are open while we adjust, polish and feed the happy horrors awaiting in the lower levels.
Prepare yourselves for all the challenges your knightly heart can take!

The Infinite Dungeon was originally a prison created by the founder of the order of knights to hold the countless enemies of an Ancient King.
The Infinite Dungeon is therefore centered around the themes of “crime” and “imprisonment.”
If we have the chance, we’ll try to release the background story.
Oh, and for those of you out there saying

“why is it called Happy Dungeon when it’s just a goblin forest or a zombie forest??”

To you we can finally say “We have an actual dungeon now!”
Oh boy does that feel good to say!


Awakener Items and Awaken Item

Brand New items known as Awakener Items are scattered all throughout the Infinite Dungeon just waiting to be collected.

Awakener Items are that allow you to use your equipment item’s Awaken Item ability to power up and will increase the item’s attack and defense power and maybe even its rarity!


The Equipment Items Hidden in the Infinite Dungeon

Within the Infinite Dungeon, you can expect not only some of the most powerful equipment items in the game, but also a series of equipment items with never-before-seen abilities!
These items won’t be available elsewhere in the story, nor will they appear in Happy Cards card packs.

The Infinite Dungeon exclusive equipment items can use Awaken Item multiple times to grow even stronger. However, for now, the initial series can only be found on the middle floors.
Eventually the deeper floors will also hold new series of equipment items as well.

Now I bet you’re wondering just what kind of items you’ll find in the Infinite dungeon. Let’s take a look at some of the concept art!

Starter Item Awaken Series


I’m sure many of you remember these.
The first equipment items that every player gets are stronger than ever when powered up by the Awakener items found in the Infinite Dungeon!
Anyone can obtain the Awaken Item boosted Starter weapons thanks to the Awakener Items found in the Infinite dungeon.

Bagon Equipment Series (TBA)
We’re still working on this Warrior only equipment series. The method for obtaining them is also a secret.

On an unrelated note, the monster behind the Happy Dungeons title screen logo is called Bagon.
Beros (the black dog) from Happy Wars who is the child of Ragon (the white dragon) is the god of the world of Happy Dungeons.

In addition to Infinite Dungeon, new equipment items and Awaken Item, we have also added dungeon search giving players more ways than ever to obtain valuable items.

We’re still putting the finishing touches on everything, so we ask for your understanding as we work towards pushing out the December update.


Hi there,
This Kurumin, the director.

Today I was asked to write ,
so here it goes!

This is the secret to win in any action game:
<hit the enemies without being hit!>
That’s it, goodbye!

… That was a joke.
They are looking me with weird faces so I’ll just keep writing…


Happy Dungeons has a time limit, so even if you apply the aforementioned secret,
if you don’t wear strong items it’s game over.

Don’t forget to level up your weapons.
Between the armor and the helmet, I would advise to level up the armor first.
It makes your defense raise a lot!

Equipment recommendations

Items with elements have a high impact on the battlefield. Elements have an indicator called “Element Level”, the higher it is the more damage it does/prevents.

You can check it from the equipment screen, so let’s try to equip items with a high Element Level.


Warrior tips

  • More than attacking, first let’s concentrate on not getting hit. That way, you can get a lot of rage.
  • When the warrior is in rage, they get incredibly powerful. You can make enemies fly away with “Uppercut” and “Bash”, hitting other enemies, which will give you more rage.
  • With Super Guard you can defend your allies from enemies that throw projectiles. This is very important in multiplayer.
  • The team skill “Cheer” is very powerful even if you use it by yourself. If you play solo it’s still very useful, try to remember that. It is especially effective before throwing a spear to a boss.

Cleric tips

  • As a healer, it is very important that you don’t die. Therefore, you should remember to cast “Sacred Armor” on yourself often.
  • Sanctuary is a good skill to use before changing areas. Let’s try to heal the allies to reduce the number of Healing Potions used.
  • The skill “Surprise Slam” can be used in solo play, but it is most effective when an ally can take advantage of the stunned enemies.
  • The skill “Exorcism” makes great damage to undead foes. It is very useful in stages full of zombies, try it out.

Mage tips

  • The backbone of the mage attacks are the RT shots. Depending on the element the shot will change, so play around will all of them.
  • Ice and lightning shots are great to stop enemies. I would advise to have your weapon enchanted with one of those elements.
  • The cooldown of the normal X attacks is very long, but remember that you can cancel it with an RT shot or an LT roll.
  • The damage caused by “Ice Javelins” and other spears with elements depends on your attack and magic attack. A mage can also do a lot of damage with them.
  • The team skill “Lightning Arrows” is very effective against large enemies.

If you have any other doubts, please ask our Pidgeand.

I’ll leave here for today.
Until next time!